PuckSurveys templates

Escape room / immersive feedback

For escape rooms and immersive experiences: what the group felt inside, not just whether they got out.

The conviction read: a wide spread on 'everyone in our group had something to do' is the quiet player who watched the others solve it. They decide whether the group comes back.

What's in the template

  • The story pulled me in from the first minute. puck
  • The puzzles felt fair once we solved them. puck
  • Everyone in our group had something to do. puck
  • The hints came at the right moments. puck
  • The time limit felt right for the room. puck
  • I'd come back for a different room. puck

Questions about this template

Should every player answer, or one per group?

Every player. One answer per group tends to come from whoever solved the most, and the item on everyone having something to do only works if the quieter players answer too.

What does a low read on 'The hints came at the right moments.' tell me?

Often that hints arrived after the group had lost momentum, or before they had a fair try. Compare it with the time limit item: if both sit low, the room may be tuned too tight for most groups.