Survey templates
Ready to send in minutes. Each one leads with a live puck. Try it, then make it yours.
For teams · For product research · For customer feedback · For events · For educators · For facilitators · Entertainment
Sprint retro
How the team actually feels about the last sprint.
Event feedback
Find out what landed and what to fix, before the next one.
Course & workshop feedback
Whether people learned, not just whether they were polite.
Interview debrief
Get every panelist's real read before they anchor on each other.
"Would you recommend us?" pulse
A recommendation read with something the 0 to 10 score can't give you: how sure they are.
Product / feature feedback
Reactions to a feature or release, with the hesitation made visible.
Employee pulse / 1:1 prep
A quick, honest check-in between the longer engagement surveys.
Community / membership pulse
Whether your members feel it's still worth showing up for.
Audience / "what should I make next"
For creators and newsletters: find out what your audience wants.
Meeting effectiveness
Settle the "could this have been an email?" question with data.
For teams
New hire first weeks check-in
For someone a few weeks into a new role: what is clear so far, and what is still fuzzy.
Blameless incident debrief
After an incident: how the response felt from the inside, so the review can fix the system, not the people.
Remote and hybrid working check-in
For teams split across places: whether the way we work suits everyone, wherever they are on a given day.
Cross-team collaboration check
For teams that share work: how the asks and handoffs between you feel from your side of the line.
Exit check-in
As you move on: how your time here looked from where you sat, to help the team that stays.
Policy change reaction
After a change to how we work: whether it makes sense to you and how it affects your day.
For product research
Usability session debrief
Thanks for trying it out. How the tasks felt to you: where things flowed and where they snagged.
Concept or prototype reaction
For an idea that is not built yet: whether it makes sense to you and would fit your day, before we build it.
Beta tester check-in
For people trying an early version: how it fits into real use, and what to fix before a wider release.
Pricing page clarity check
For people who just read our pricing page: whether it was clear to you, not whether the price is right.
For customer feedback
Support conversation follow-up
You were recently in touch with our support team: how that went for you, and whether it sorted things out.
New customer getting started check
You are new here: how getting started has gone so far, and where it felt harder than it should.
Cancellation reasons check
Sorry to see you go. A few statements about why you are leaving, so we can learn from it.
For events
Event volunteer debrief
Thank you for helping out. How the event was for you as a volunteer, so the next one runs better for everyone.
Speaker experience check
For our speakers and presenters: how well we looked after you, from the first invite to the last slide.
Venue scouting check
For the planning team after a venue visit: how well this place fits the event we have in mind.
For educators
Mid-course check-in
Halfway through the course: how it is going for you, while there is still time to shape the second half.
Assignment brief check
Before you start the assignment: whether the brief, and what good work looks like, are clear to you.
For facilitators
After-training confidence check
After a training: whether people feel sure they can use it at work, not just whether they enjoyed it.
Workshop close-out
For the end of a workshop: whether the room got what it came for and knows what happens next.
Agenda fit check
Send with the draft agenda: whether the plan fits what people need, while there is still time to change it.
Pre-workshop expectations
Before the session: why people are coming, what they already know, and what they hope to leave with.
End of day one check-in
For multi-day workshops: how the room is doing after day one, in time to change day two.
Speaking up check
For any group session: whether everyone got a real say, or a few voices filled the room.
Decision alignment check
After a group decision: how firmly people back it once they leave the room, not just in it.
Community session feedback
For listening sessions and community workshops: whether people felt heard and trust it will go somewhere.
Offsite debrief
For team offsites and retreats: whether the time away paid off, from everyone who was in the room.
Project retro
A retro for any project, launch or season, not just a sprint: what worked and what to change next time.
Co-facilitator debrief
For facilitation teams: each lead's own read of the session, before you settle on one shared story.
Commitment follow-up
A few weeks after a workshop: whether the commitments people made in the room turned into action.
Design critique feedback
After a critique session: whether the feedback helped the work move forward, from the people in the room.
New project start check
Right after a project gets going: whether everyone has the same picture of the goal, the roles and the risks.
Entertainment
Book club debrief
What the group thought of the book and the meeting, not just what the loudest reader said.
Movie night verdict
What the room thought of tonight's film, not just what the loudest guest said at the credits.
Podcast listener check-in
Ask your listeners what to keep, what to cut, and how strongly they mean it.
Game night debrief
Find out whether the table had fun or just sat politely through the rules explanation.
Watch party check-in
For a group working through a series together: keep going, speed up, or call it.
Gig / show feedback
For bands and small venues: what the crowd thought after the encore, not just who cheered.
Fan community health check
For moderators: whether the space still feels good to be in, before a drama thread tells you it doesn't.
Reading challenge check-in
Mid-challenge: who is keeping up, who is behind, and whether the prompts still work.
DJ set / playlist feedback
For DJs and playlist curators: whether the flow worked, from the people who heard the whole thing.
What to watch next
For a household that can't decide: find out what everyone wants before the scrolling starts.
Film club screening feedback
For film clubs and societies: whether the pick, the intro and the talk afterwards earned the evening.
Quiz night feedback
For quizmasters: whether the rounds, the pace and the scoring felt fair to the teams that didn't win.
Fan meetup / convention feedback
For organisers of fan meetups and small conventions: what the day was like for the people who came.
Play / production feedback
For small companies and school productions: what the audience took from the show, past the applause.
Open mic night feedback
For open mic hosts: whether the night worked for the people watching, not just the people on stage.
Escape room / immersive feedback
For escape rooms and immersive experiences: what the group felt inside, not just whether they got out.
Online gaming group pulse
For squads, guilds and clans: whether the group is still fun to log on for, before people stop showing up.
Choir / band rehearsal pulse
For music directors and section leads: how rehearsals feel from inside the section.
Festival day debrief
For festival organisers: how the day felt on the ground, from the people who queued and stayed late.
Tabletop campaign pulse
For game masters mid-campaign: whether the table is still into it, before the group chat goes quiet.
Theatre cast pulse
For community theatre directors: how the cast is doing between the read-through and opening night.
Writing group pulse
For critique circles and writing groups: whether the feedback still helps and the room still feels safe.
Author event / book festival feedback
For bookshops, libraries and festivals: what the audience took from the talk, past the signing queue.
Cinema regulars check-in
For independent cinemas and venues: whether the programme, the times and the place still suit the regulars.
Student recital feedback
For music teachers: how the recital felt from the seats, from the people who sat through all of it.
Comic / zine fair debrief
For organisers: how the day went for the people behind the tables, who rarely get asked.
Games cafe / shop night feedback
For board game cafes and game shops: whether the regular night works for newcomers as well as regulars.
Community radio listener check-in
For local and community stations: what your listeners think of the shows and the schedule.
Social dance night feedback
For class teachers and social dance hosts: how the night felt to the people at the edge of the floor, too.
Museum / gallery late feedback
For museums and galleries running after-hours events: whether it worked as a night out, not just a visit.
Karaoke night feedback
After a karaoke night: how it went for the singers, and for the people who only came to cheer.
Sports watch party feedback
After watching a big match together: how the room worked for every fan in it, on both sides.
Outdoor / drive-in screening feedback
After an open-air or drive-in screening: how the film looked and sounded from every spot on the site.
Family show feedback
For the grown-ups who brought children to a puppet, magic or family show: how it went for the whole group.
Haunted house / scare maze feedback
After a haunted house or scare maze: whether the frights were fun, and the fun felt safe.
Ghost walk / walking tour feedback
After a ghost walk, history walk or storytelling tour: how it felt from the back of the group too.
Murder mystery party debrief
After a murder mystery night: whether every guest had a good part and the ending played fair.
Local game tournament feedback
After a local card, video or board game tournament: how the day felt for players, win or lose.
Trivia league season wrap-up
At the end of a trivia league season: how the season worked, from the first week to the final standings.
Album listening club feedback
After a night hearing a whole album together: whether the listen and the talk were worth staying for.